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YAAvali (ChilloutVR / VRChat Avatar)

7 ratings
I want this!

YAAvali (ChilloutVR / VRChat Avatar)

$0+
7 ratings

A avatar born of circumstance, it's available here for you to make your own.
(The YAAvali stands for 'Yet Another Avali')

The ChilloutVR version of the avatar requires a current version Dynamic Bones in order to use, along with Magica Cloth 2 if wanting to using the Wraps clothing option.


FEATURES:

- Multiple main body texture options.

- Two included clothing options. (The Wraps are a CVR exclusive, as they require cloth physics to function.)

- Native 'Unified Expressions' face shapes for high fidelity face & eye tracking. Set up for use via VRCFT both in the CVR and VRC versions of the avatar.

- Included Substance Painter files, as well as a 2D Gimp .xcf, plus the dedicated paint model as a separate .obj, ready to be used in whatever 3D painting software you desire.

- Body and Suit .spp files were made in Substance Painter 2022, while the Wraps were made in Substance Painter 2024.

- Also includes source .blend files.

- Natural direct body control of the Toes (With use of foot trackers).

- Bonus standalone feather for the express purpose of sharing with others.


TRY OUT THE DEMO VERSIONS:

ChilloutVR:

Simply search for “YAAvali” with the in-game search, and select the Avatar tab. (Located in the centre of your main menu)

VRChat:

Follow the link below, which will take you to a page that'll allow you to directly change into the demo version:

https://vrchat.com/home/avatar/avtr_f111add1-5ca8-40df-a35c-082757e50eaf


DO:

- Edit this base for your own purposes to your hearts content.

- Allow others to do texture and edit commissions.

- Create and share/sell accessories for this base. (As long as no part of the original avatar is included, sans the rig/skeleton.)

- Create and upload public avatars.

- Do whatever you want with the included assets for your own personal non-commercial purposes.


DON'T:

- Sell any part of what is included, sans the aforementioned rig/skeleton for the purposes of accessories for this base.

- Use for commercial purposes outside of the previously stated commissions and avatar accessories. Please get in touch if you want to figure something out to that end.

- Remove the included chest credit from the model in any uploads of the base. Moving it around is fine as needed, just don't remove it from the model outright, or shrink it so it can not be seen.


FAQ:

What shader(s) does this avatar use?
- By default, the avatar uses 'Mochies-Unity-Shader', which can be found at https://github.com/MochiesCode/Mochies-Unity-Shaders. You're free to use whatever shaders you like of course, but due to reasons of wanting to use both roughness and metallic maps on the avatar, this is what the included materials are set up with. The eyes rely on a matcap to function correctly however, so whatever shaders you decide to use need to support matcaps to function 'as intended'.

Will there be a VRC mobile / quest version of this avatar?
- No. Because of the special functions of the avatar needing buttloads of senders/receivers to function properly, there will never be a official VRC Quest version, as I will not compromise on intended functionality of the avatar. Plus the feathers eat through MASSIVE amounts of polygons, to the point it's not practical to pair down for any mobile / quest version.

Will there be plantigrade versions (ankle does not bend) of these avatars available?
- No. To have either digitigrade legs, or a plantigrade / locked ankle “digitigrade” legs, the legs of the avatar in question optimally would have their leg proportions proportioned to be best for one or the other. To try and retrofit it one way or the other basically always doesn't look great, and to do it properly would require a entirely separate set of meshes that are optimised for digitigrade or ankle-locked legs separately.

What about tail/toe puppets?
- You're free to add whatever controls you wish to your avatar once bought of course, but the intention with this avatar is natural/immersive control, and digging through menus to control things is the antithesis to this.

Wait, why is this free?
- This avatar was created on commission for the express purpose of being made into a publicly available base. As such, it has in effect already been paid for, and quite frankly double dipping like that doesn't morally sit well with me.

$
I want this!
71 downloads

You'll get all the files detailed in the main description. The .unitypackage, textures, Substance .spp's and model files.

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